Number Guessing Game Lab
Objectives:
Work with functions
Work with interactive while loops
Use decisions
Introduce random values
This lab is inspired by a famous children’s game known as the number-guessing game. We suppose two people are playing.
The rules are:
Person A chooses a positive integer less than N and keeps it in his or her head.
Person B makes repeated guesses to determine the number. Person A must indicate whether the guess is higher or lower.
Person A must tell the truth.
So as an example:
George and Andy play the game.
George chooses a positive number less than 100 (29) and puts it in his head.
Andy guesses 50. George says “Lower”. Andy now knows that \(1 \leq number < 50\).
Andy guesses 25. George says “Higher”. Andy now knows that \(26 \leq number < 50\).
Andy guesses 30. George says “Lower”. Andy now knows that the \(26 \leq number < 30\).
Andy starts thinking that he is close to knowing the correct answer. He decides to guess 29. Andy guesses the correct number. So George says, “Good job! You win.”
We are going to elaborate this game in small steps. You might save the intermediate versions under new names.
The computer code for the game is going to be acting like Player A.
Part 1: No Hints; Fixed Secret Number
You will want to use the UI class, so either copy ui.cs into your project, or
(for Xamarin Studio) create a new project in a solution
in which you already have added the ui library project, and add the ui project
as a reference for the lab project.
Make sure your program has namespace IntroCS;
to match the UI class.
You are going to play a game, and later may repeat it, so put the code
for playing the number game in a function called Game
:
static void Game()
For now your write a Main
function to just call Game()
.
In Game
:
For the simplest versions, which help testing, have the program assign a specific secret number (like 29), and call it
secret
. Admittedly, this is not much fun for the player the second time!Prompt the player for a guess. Use
UI.PromptInt
. Every time the player guesses wrong, print “Wrong!”. A later version will give clues. Keep prompting for another number until the player guesses correctly. (Since you, the programmer, knows the secret number, this need not go on forever.)When the player guesses the right number, print “Correct! You win!”
Sample play could look like:
Guess the number: 55Wrong!Guess the number: 12Wrong!Guess the number: 29Good job! You win!
You could also make the game stop immediately, (since you know the secret number):
Guess the number: 29Good job! You win!
Part 2: Add Hints
In Game
:
Instead of just printing “Wrong!” when the player is incorrect,
print “Lower!” or “Higher!” as appropriate. For example:
Guess the number: 55Lower!Guess the number: 12Higher!Guess the number: 25Higher!Guess the number: 29Good job! You win!
Part 3: Add a Random Secret Number
In Game
, make the following alterations and additions:
For now set an
int
variablebig
to 100. We will make sure the secret number is less thanbig
.Have the Game function print “In this game you guess a positive number less than 100.” For future use it is best if you have the printing statement reference the variable
big
, rather than the literal100
.
Thus far the secret number was fixed in the program. Now we are going to let it vary, by having the game generate a random number. For your convenience, we are going to give you the C# code to compute the random number. Assuming we want a secret number so \(1 \leq secret < big\), we can use the code:
Random r = new Random(); int secret = r.Next(1, big);
In case you are wondering, we are creating a new object of the class
Random
which serves as the random number generator. We’ll cover this in more detail when we get to the Classes and Object-Oriented Programming chapter. Here is some illustration using aRandom
object in csharp. Your answers will not be the same!csharp> Random r = new Random(); csharp> r.Next(1, 100); 55 csharp> r.Next(1, 100); 31 csharp> r.Next(1, 100); 79 csharp> r.Next(2, 5); 2 csharp> r.Next(2, 5); 4 csharp> r.Next(2, 5); 3 csharp> r.Next(2, 5); 3
In general the minimum possible value of the number returned by
r.Next
is the first parameter, and the value returned is always less than the second parameter, never equal.You can see that
r.Next()
is smart enough to give what appears to be a randomly chosen number every time.Example (where
secret
ended up as 68):Guess a number less than 100!Guess the number: 60Higher!Guess the number: 72Lower!Guess the number: 66Higher!Guess the number: 68Good job! You win!For debugging purposes, you might want to have
secret
be printed out right away. (Eliminate that part when everything works!)
Part 4: Let the Player Set the Range of Values
In Game
:
Instead of declaring big
and automatically initializing it to 100,
make big
be a parameter, so the heading looks like:
static void Game(int big)
In Main
:
Prompt the player for the limit on the secret number. An exchange might look like:
Enter a secret number bound: 10
Pass the value given by the player to the
Game
function (so it will bebig
insideGame
).
Hence the program might start with:
Enter a secret number bound: 10In this game you guess a number less than 10!Guess the number: 5Higher!Guess the number: 7Lower!Guess the number: 6Good job! You win!
Part 5: Count the Guesses
In Game
: When the player finally wins, print the number of guesses
the player made. For example, for the game sequence shown above,
the last line would become:
Good job! You win on guess 3!
You need to keep a count, adding 1 with each guess.
Possible Extra Credit Improvements or Variations
Should you finish everything early, try the following:
(20% extra credit) In
Main
:Use an outer
while
loop to allow the game to be played repeatedly. Change the prompt for the bound inMain
to:Enter a secret number bound (or 0 to quit):
Continue to play games until the player enters 0 for the bound.
(40% extra credit) In
Main
prompt users to see if they want to guess numbers or reverse roles and choose the secret number. In the first case, just call the existing Game function. In the second case you need a new function, where the user is the one who knows the secret number and the computer guesses numbers until the answer is obtained. Write and use a new functionstatic void GameReversed(int big)
Pass it the parameter
big
, still set inMain
. The newGameReversed
will tell the user to put a number in his/her head, and press return to continue. (You can throw away the string entered - this is just to cause a pause.) Then the computer guesses. For simplicity let the human enter “L” for lower, “H” for higher, and “E” for equal (when the computer wins). As you saw in the initial example with George and Andy, each hint reduces the range of the possible secret numbers. Have the computer guess a random number in the exact range that remains possible.To do this you must note the asymmetry of the parameters for the method
Next
: supposen = r.Next(low, higher)
, then\(low \leq number < higher\)
The first parameter may be returned, but second parameter is never returned.
You will need two variables
low
andhigher
that keep bracketing the allowed range. The simplest thing is to set them so they will be the parameters for the following call toNext
.That would mean initially
low
is 1 andhigher
is equal tobig
. With each hint you adjust one or the other oflow
andhigher
so they get closer together. The game ends after the human enters “E”.Have the computer complain that the human is cheating (and stop the game) if the computer guesses the only possible value, and the human does not respond with “E”.