.. index:: list .. _listsyntax: List Syntax =============== Arrays are fine if you know ahead of time how long your sequence of items is. Then you create your array with that length, and you are all set. If you want a variable sized container, you are likely to want a ``List``. As with arrays, you might want a collection of any particular type. Unfortunately, you cannot use the simple notation of arrays to specify the type of element in a ``List``. Array syntax is *built into* the language. Lists are handled in the *library* of types provided by C# from the .Net framework. There are all sorts of situations where you might want a general idea to have a version for each of many kinds of objects. There is *not* a new syntax for *each* one. .. index:: generics < > for generics Generics ----------- Instead .Net 4.0 introduced one new form of syntax that can apply to all sorts of classes, *generics*. The type for a list of strings is :: List The type for an ``int`` list is :: List In general the new generic syntax allows a type (or several, comma separated) in angle brackets after a class name. Lists are an example that depends on just one included type. We will see more shortly. There is a namespace for the generics for collections, including List: System.Collections.Generic. We will use several generic library classes, though we will not write the definitions of new generic classes ourselves. .. index:: single: List; constructor single: List; Count single: List; Add single: List; Remove single: List; RemoveAt single: List; Contains List Constructors and Methods ------------------------------- We can play with some ``List`` methods in csharp. Note that csharp informally displays the value of a ``List`` with a list of elements inside braces. This is *not* a legal way to assign values to lists. The blocks below are all from one csharp session, with our comments breaking up the sequence. With the no-parameter constructor, the ``List`` is empty to start: .. code-block:: none csharp> List words = new List(); csharp> words; { } csharp> words.Count; 0 You can add elements, and keep count with the ``Count`` property as the size changes: .. code-block:: none csharp> words.Add("up"); csharp> words; { "up" } csharp> words.Add("down"); csharp> words; { "up", "down" } csharp> words.Add("over"); csharp> words; { "up", "down", "over" } csharp> words.Count; 3 .. index:: list; index [ ] single: [ ]; list index You can reference and change elements by index, like with arrays: .. code-block:: none csharp> words[0]; "up" csharp> words[2]; "over" csharp> words[2] = "in"; csharp> words; { "up", "down", "in" } You can use ``foreach`` like with arrays or other sequences: .. code-block:: none csharp> foreach (string s in words) { > Console.WriteLine(s.ToUpper()); > } UP DOWN ON .. index:: List; Console.WriteLine useless Note: Unfortunately C# is not user-friendly if you try to use ``Console.WriteLine`` to print a ``List`` *object*: .. code-block:: none csharp> Console.WriteLine(words) System.Collections.Generic.List`1[System.Int32] Next compare ``Remove``, which finds the first matching element and removes it, and ``RemoveAt``, which removes the element at a specified index. ``Remove`` returns whether the List has been changed: .. code-block:: none csharp> words.Remove("down"); true csharp> words; { "up", "in" } csharp> words.Remove("around"); // no change false csharp> words.Add("out"); csharp> words.Add("on"); csharp> words; { "up", "in", "out", "on" } csharp> words.RemoveAt(2); // "out" is at index 2 csharp> words; { "up", "in", "on" } Removing does not leave a "hole" in the ``List``: The list closes up, so the index decreases for the elements after the removed one: .. code-block:: none csharp> words[2]; "on" csharp> words.Count; 3 You can check for membership in a ``List`` with ``Contains``: .. code-block:: none csharp> words.Contains("in"); true csharp> words.Contains("into"); false You can also remove all elements at once: .. code-block:: none csharp> words.Clear(); csharp> words.Count; 0 .. index:: single: List; constructor with sequence Here is a List containing ``int`` elements. Though more verbose than for an array, you can initialize a ``List`` with another collection, including an anonymous array, specified with an explicit sequence in braces: .. code-block:: none csharp> List nums = new List(new[]{5, 3, 7, 4}); csharp> nums; { 5, 3, 7, 4 } We have been using the explicit declaration syntax, but generic types tend to get long, so ``var`` is handy with them:: var stuff = new List(); When initializing a generic object, you still need to remember both the angle braces around the type *and* the parentheses for the parameter list after that. .. index:: side effect An aside on the ``Remove`` method: It both causes a side effect, changing the list, *and* it returns a value. If a function returns a value, we typically use the function call as an expression in a larger statement. This is not necessary, as described in :ref:`not-using-ret-val`. In that section we discussed the *mistake* of not using return values. The ``Remove`` method illustrates that this is not always a mistake: If you just want the side effect, trying to remove an element, whether or not it is in the list, then there is no need to check for the return value. This complete C# statement is fine:: someList.Remove(element); You should generally think carefully before *defining* a function that both has a side effect and a return value. Most functions that return a value do not have a side effect. If you see a function used in the normal way as an expression, it is easy to forget that it was *also* producing some side effect. .. index:: example; ReadLines ReadLines example List; ReadLines example Interactive List Example ------------------------- Lists are handy when you do not know how much data there will be. A simple example would be reading in lines from the user interactively:: /// Return a List of lines entered by the user in response /// to the prompt. Lines in the List will be nonempty, since an /// empty line terminates the input. List ReadLines(string prompt) { List lines = new List(); Console.WriteLine(prompt); Console.WriteLine("An empty line terminates input."); string line = Console.ReadLine(); while (line.Length > 0) { lines.Add(line); line = Console.ReadLine(); } return lines; }